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Pixel Editor 0.6

Crafting Our Own Pixel Editor: The Journey to Independence In the spirit of old-school game development, we decided that relying on massive, memory-hungry modern software was slowing us down. We needed a tool designed specifically for our workflow in creating pixel art games. So, we built one. Our goal was to create a high-fidelity, no-nonsense image manipulator that gets out of the way. We needed the essentials—cut, paste, transform, layers, and precise line and painting tools—but without the "visual clutter" that modern suites often impose. A major motivation was self-reliance: we wanted control over bug fixes and compatibility, not waiting on third-party updates. On the way, we found inspiration everywhere, from Photoshop and MSPaint to the classics. Interestingly, as we progressed, we discovered that our approach shares a lot of DNA with the legendary Deluxe Paint —an incredible piece of software we only fully appreciated after starting our own development. Coming from ...

Image generator

Developing a Non-AI Image Generator: An Optimization Approach The current trend of generative AI relies on massive datasets and extreme RAM consumption. We are exploring a different path: creating a generative system without neural networks. The Concept: Instead of training a model on billions of images, we are focusing on modular composition. By defining specific foreground elements (characters, cars, buildings) rendered from common angles, we can programmatically stitch and composite these assets to create complex scenes. This significantly reduces the storage and computational overhead. Technical Challenges & Solutions: Data Management: Initially, we tried per-iteration file requests, which proved disastrous for disk I/O. We moved to an indexing system, but it remained a bottleneck. Current Solution: We are now loading entire compressed modules into memory. By keeping the footprint in the low-megabyte range rather than gigabytes, we have achieved much faster performance. How...

Development blog

This section gonna show the progres in development being made on diferent proyects, stay tune.

Studio

CG Cellula Studio CG Cellula Studio is an independent software and game development studio based in Argentina. We specialize in creating interactive experiences with a strong visual identity and a deep focus on artistic detail. Our approach blends technical development with an aesthetic sensibility, aiming to make each project stand out through its design and atmosphere. We develop for modern platforms such as Windows, Android, Linux, and macOS, while also exploring creative possibilities in retro systems like DOS. We are currently working on an original title. We invite you to discover more about the creative and artistic process behind the game. Also take a look at the available titles in our software store.

Programs

Programs Demuxer - Sprite based filters Blender mod - Mod of Blender 2.92 Html editor - Realtime Html editor Godot Dos - Port of Godot to Dos Screencast - Python and ffmpeg

Games

Game Catalog Here you'll find a collection of games across different platforms, including Android, Windows, Linux, and even DOS. Whether you're into retro classics or modern indie gems, there's something for everyone. Free Math-o-Matic Free Quiz Free Heaven on Hell